Taking into account that many of today`s digital artists--particularly 3-D character animators--lack foundational artistic instruction, a guidebook teaches anatomy in a coherent and succinct style, explaining how to sculpt an accurate human figure starting with the skeleton and working out to muscle, fat, and skin. Original.
2 Gesture and Masses.
3 The Head and Neck.
4 The Torso.
5 The Arms.
6 The Pelvis and Legs.
7 The Hands and Feet.
8 Remeshing.
9 Texturing.
10 Costuming.
Tips and techniques for bringing reality and creativity to your game characters and art
As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters.
Taal / Language : English
Inhoudsopgave:
Introduction.
Chapter 1 Sculpting Tools and Workflow.
The Problem of Sculpting.
Our Sculpting Toolkit.
Unpacking Our Toolkit.
The Road Ahead.
Chapter 2 Sculpting the Body.
Proportions.
Project 1: Modeling Base Mesh in Maya.
Project 2: Bony Landmarks.
Project 3: Volume and Massing.
Project 4: Painting in the Anatomy.
Project 5: Filling in the Anatomy.
Chapter 3 The Head and the Face.
Proportions.
Project: Establishing the Foundation.
Project: Establishing the Eye.
Project: Establishing the Nose.
Project: Establishing the Mouth.
Project: Creating New Topology.
Summary.
Chapter 4 Texturing the Head.
Project: Texture Painting by Hand.
Project: Texture Painting Approach #2 ZAppLink.
Summary.
Chapter 5 Suiting Up with Clothes.
Creating a Jacket.
Summary.
Chapter 6 Building Weapons.
The Anatomy of the Weapon.
Anatomy of the Holster.
Texturing.
Summary.
Chapter 7 Getting It Into the Game.
The Topology Spectrum.
Project: Topology - Removing Interior Polygons.
Project: Topology - Combining Parts.
Project: Adding the Holster.
Project: Topology - Decimation Master & Polypainting.
Project: In-Game Hair.
Project: Create UVs using UV Master.
Project: UVs, Topology, and the Platform.
Project: Creating Maps.
Project: Setting Up Model in Maya.
Assessing Your Topology.
Project: Importing Jacket`s Reflowed Topology.
Project: Getting Model into Marmoset.
Summary.
Chapter 8 Posing and Rendering in ZBrush.
Project: Finding the Pose with Mannequins.
Project: Establishing the Pose for the Body.
Project: Posing Multiple Objects.
Project: Creating the Base.
Project: Damaging the Base.
Project: Shadows and Ambient Occlusion.
Project: Using Render Passes.
Project: Plastic Maquette Material.
Project: Adding Some SSS.
Project: Timeline Turntable.
Project: XPose.
Project: Exporting a Movie.
Summary.
Appendix About the Companion DVD.
What You`ll Find on the DVD.
System Requirements.
Using the DVD.
Troubleshooting.
Customer Care.
Index.
Extra informatie:
Ingenaaid: paperback,kaft slap, 320 pagina's
Verschenen: maart 2011
Gewicht: 752 gram
Formaat: 233 x 190 x 18 mm
John Wiley & Sons

|
Kingslien, Ryan, ZBrush Studio Projects Prijs van Euro 44.95 voor Euro 42.70
|
Levertijd: 5 tot 7 werkdagen
|
Zeitreihenprognose
Entwurf einer Software unter Verwendung Künstlicher Neuronaler Netze
Prijs Euro 50.55
Zur Lösung von betriebswirtschaftlichen Planungsproblemen werden oftKenntnisse von zukünftigen Größen wie zum Beispiel Absatzzahlen benötigt
Taal / Language : German
Extra informatie:
Ingenaaid: paperback,kaft slap, 84 pagina's
Verschenen: oktober 2007
Gewicht: 161 gram
Formaat: 244 x 172 x 12 mm
VDM Verlag

|
Kausch, Heiko, Zeitreihenprognose Prijs Euro 50.55
|
Levertijd: 5 tot 7 werkdagen
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Zen and the Art of Information Security
Prijs van Euro 30.95 voor Euro 29.40
While security is generally perceived to be a complicated and
expensive process, Zen and the Art of Information Security makes
security understandable to the average person in a completely
non-technical, concise, and entertaining format. Through the use of
analogies and just plain common sense, readers see through the hype
and become comfortable taking very simple actions to secure
themselves. Even highly technical people have misperceptions about
security concerns and will also benefit from Ira Winklers experiences
making security understandable to the business world. Mr. Winkler is
one of the most popular and highly rated speakers in the field of
security, and lectures to tens of thousands of people a year. Zen and
the Art of Information Security is based on one of his most well
received international presentations.
*Internationally renowned
author travels the world making security presentations to tens of
thousands of people a year *The use of short and concise prose
along with analogies creates a book applicable to the business,
consumer, and technical audience *Describes the REAL security
threats that you have to worry about, and more importantly, what to do
about them |
Text in English
Extra informatie:
Ingenaaid: paperback,kaft slap, 158 pagina's
Verschenen: maart 2007
Gewicht: 318 gram
Formaat: 229 x 178 x 25 mm
Elsevier Science Ltd

|
Winkler, Ira, Zen and the Art of Information Security Prijs van Euro 30.95 voor Euro 29.40
|
Levertijd: 5 tot 7 werkdagen
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