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Diller, Antoni

Z

An Introduction to Formal Methods

Prijs Euro 70.35

Offers a thorough and comprehensive tutorial introduction to Z. Uses standard notation with practical exercises and clear descriptions and explanations. Contains information on how to relate Z specifications to actual program code and is enhanced to reflect the most current language standards.


Taal / Language : English

Inhoudsopgave:
TUTORIAL.

First Order Logic.

Set Theory.

Internal Telephone Directory.

More About Relations and Schemas.

Functions.

Sequences.

Bags.

Free Types.

METHODS OF REASONING.

Formal Proof.

Rigorous Proof.

Immanent Reasoning.

Reification and Decomposition.

Floyd Hoare Logic.

Getting to Program Code.

CASE STUDIES.

Two Small Case Studies.

Wing s Library Problem.

Partial Specification of a Text Editor.

SPECIFICATION ANIMATION.

Animation Using Miranda.

REFERENCE MANUAL.

Methods of Definition.

Formal Definitions.

Rules and Obligations.

Appendices.

Bibliography.

Index.
Extra informatie:
Ingenaaid: paperback,kaft slap, 394 pagina's
Verschenen: mei 1994
Gewicht: 688 gram
Formaat: 249 x 170 x 24 mm
John Wiley & Sons us

Diller, Antoni, Z
Prijs Euro 70.35 
- In Winkelwagentje
Levertijd: 5 tot 7 werkdagen


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Spencer, Scott

ZBrush Character Creation

Advanced Digital Sculpting

Prijs van Euro 44.95 voor Euro 42.70


A stunning, contentrich update to this topselling ZBrush guide!

This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brushbased toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines.

Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide.

  • Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted
  • Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming
  • Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit
  • Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry

Discover the beauty of ZBrush with this colorful, indepth guide.

A stunning, contentrich update to this topselling ZBrush guide!

This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brushbased toolset and tablet.


Text in English


Taal / Language : English

Inhoudsopgave:
1 Sculpting, Traditional to Digital.

2 Sculpting in ZBrush.

3 Designing a Character Bust.

4 ZBrush for Detailing.

5 Texture Painting.

6 ZSpheres.

7 Transpose, ZSphere Rigging, Retopology, and Mesh Extraction.

8 ZBrush Movies, and Photoshop Comps.

9 Normal Maps, Displacement Maps, Maya and Decimation Master.

10 ZSketch and Hardsurface Brushes.
Extra informatie:
Ingenaaid: paperback,kaft slap, 432 pagina's
Verschenen: februari 2011
Gewicht: 1188 gram
Formaat: 254 x 203 x 25 mm
John Wiley & Sons us

Spencer, Scott, ZBrush Character Creation
Prijs van Euro 44.95 voor Euro 42.70 
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Spencer, Scott ZBrush Character Creation
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Scott Spencer

ZBrush Character Creation

Advanced Digital Sculpting

Prijs van Euro 47.95 voor Euro 45.55


ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the why behind the how for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Text in English

Related categories:
Zbrush

Inhoudsopgave:
1. Sculpting, from Traditional to Digital.
2. Sculpting in ZBrush.
3. Designing a Character Bust.
4. Your Sculpting Toolbox: An in depth look at the ZBrush sculpting toolset.
5. Detailing: How to add fine details to your characters.
6. Texture painting: Freehand painting in ZBrush.
7. Texture Painting: Projection methods.
8. Posing with Transpose.
9. Advanced sculpting techniques.
10. Rendering ZBrush Displacements in Maya.
11. Getting your Work out of ZBrush.
12. Applications for Digital Sculpting.
Extra informatie:
Ingenaaid: paperback,kaft slap, 329 pagina's
Verschenen: juni 2008
Gewicht: 991 gram
Formaat: 253 x 201 x 18 mm
John Wiley & Sons Inc us

Spencer, Scott, ZBrush Character Creation
Prijs van Euro 47.95 voor Euro 45.55 
- In Winkelwagentje


Informatica(IT)  (Alleen deze rubriek)
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Spencer, Scott

ZBrush Creature Design

Prijs van Euro 44.95 voor Euro 42.70

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush!

ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems.


Taal / Language : English

Extra informatie:
Ingenaaid: paperback,kaft slap, 384 pagina's
Verschenen: mei 2012
Gewicht: 1052 gram
Formaat: 249 x 201 x 25 mm
John Wiley & Sons gb

Spencer, Scott, ZBrush Creature Design
Prijs van Euro 44.95 voor Euro 42.70 
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Spencer, Scott ZBrush Digital Sculpting Human Anatomy
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Spencer, Scott

ZBrush Digital Sculpting Human Anatomy

Prijs van Euro 52.95 voor Euro 49.24

Taking into account that many of today`s digital artists--particularly 3-D character animators--lack foundational artistic instruction, a guidebook teaches anatomy in a coherent and succinct style, explaining how to sculpt an accurate human figure starting with the skeleton and working out to muscle, fat, and skin. Original.


Taal / Language : English

Inhoudsopgave:
1 Blocking in the Mesh.

2 Gesture and Masses.

3 The Head and Neck.

4 The Torso.

5 The Arms.

6 The Pelvis and Legs.

7 The Hands and Feet.

8 Remeshing.

9 Texturing.

10 Costuming.
Extra informatie:
Ingenaaid: paperback,kaft slap, 416 pagina's
Verschenen: januari 2010
Gewicht: 1134 gram
Formaat: 254 x 203 x 25 mm
John Wiley & Sons us

Spencer, Scott, ZBrush Digital Sculpting Human Anatomy
Prijs van Euro 52.95 voor Euro 49.24 
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Levertijd: 5 tot 7 werkdagen


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Kingslien, Ryan

ZBrush Studio Projects

Realistic Game Characters

Prijs van Euro 44.95 voor Euro 42.70

Tips and techniques for bringing reality and creativity to your game characters and art

As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters.


Taal / Language : English

Inhoudsopgave:
Introduction.

Chapter 1 Sculpting Tools and Workflow.

The Problem of Sculpting.

Our Sculpting Toolkit.

Unpacking Our Toolkit.

The Road Ahead.

Chapter 2 Sculpting the Body.

Proportions.

Project 1: Modeling Base Mesh in Maya.

Project 2: Bony Landmarks.

Project 3: Volume and Massing.

Project 4: Painting in the Anatomy.

Project 5: Filling in the Anatomy.

Chapter 3 The Head and the Face.

Proportions.

Project: Establishing the Foundation.

Project: Establishing the Eye.

Project: Establishing the Nose.

Project: Establishing the Mouth.

Project: Creating New Topology.

Summary.

Chapter 4 Texturing the Head.

Project: Texture Painting by Hand.

Project: Texture Painting Approach #2 ZAppLink.

Summary.

Chapter 5 Suiting Up with Clothes.

Creating a Jacket.

Summary.

Chapter 6 Building Weapons.

The Anatomy of the Weapon.

Anatomy of the Holster.

Texturing.

Summary.

Chapter 7 Getting It Into the Game.

The Topology Spectrum.

Project: Topology - Removing Interior Polygons.

Project: Topology - Combining Parts.

Project: Adding the Holster.

Project: Topology - Decimation Master & Polypainting.

Project: In-Game Hair.

Project: Create UVs using UV Master.

Project: UVs, Topology, and the Platform.

Project: Creating Maps.

Project: Setting Up Model in Maya.

Assessing Your Topology.

Project: Importing Jacket`s Reflowed Topology.

Project: Getting Model into Marmoset.

Summary.

Chapter 8 Posing and Rendering in ZBrush.

Project: Finding the Pose with Mannequins.

Project: Establishing the Pose for the Body.

Project: Posing Multiple Objects.

Project: Creating the Base.

Project: Damaging the Base.

Project: Shadows and Ambient Occlusion.

Project: Using Render Passes.

Project: Plastic Maquette Material.

Project: Adding Some SSS.

Project: Timeline Turntable.

Project: XPose.

Project: Exporting a Movie.

Summary.

Appendix About the Companion DVD.

What You`ll Find on the DVD.

System Requirements.

Using the DVD.

Troubleshooting.

Customer Care.

Index.
Extra informatie:
Ingenaaid: paperback,kaft slap, 320 pagina's
Verschenen: maart 2011
Gewicht: 752 gram
Formaat: 233 x 190 x 18 mm
John Wiley & Sons us

Kingslien, Ryan, ZBrush Studio Projects
Prijs van Euro 44.95 voor Euro 42.70 
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Levertijd: 5 tot 7 werkdagen


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Kausch, Heiko

Zeitreihenprognose

Entwurf einer Software unter Verwendung Künstlicher Neuronaler Netze

Prijs Euro 50.55

Zur Lösung von betriebswirtschaftlichen Planungsproblemen werden oftKenntnisse von zukünftigen Größen wie zum Beispiel Absatzzahlen benötigt


Taal / Language : German

Extra informatie:
Ingenaaid: paperback,kaft slap, 84 pagina's
Verschenen: oktober 2007
Gewicht: 161 gram
Formaat: 244 x 172 x 12 mm
VDM Verlag de

Kausch, Heiko, Zeitreihenprognose
Prijs Euro 50.55 
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Winkler, Ira Zen and the Art of Information Security
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Winkler, Ira

Zen and the Art of Information Security

Prijs van Euro 30.95 voor Euro 29.40


While security is generally perceived to be a complicated and expensive process, Zen and the Art of Information Security makes security understandable to the average person in a completely non-technical, concise, and entertaining format. Through the use of analogies and just plain common sense, readers see through the hype and become comfortable taking very simple actions to secure themselves. Even highly technical people have misperceptions about security concerns and will also benefit from Ira Winklers experiences making security understandable to the business world. Mr. Winkler is one of the most popular and highly rated speakers in the field of security, and lectures to tens of thousands of people a year. Zen and the Art of Information Security is based on one of his most well received international presentations.

*Internationally renowned author travels the world making security presentations to tens of thousands of people a year
*The use of short and concise prose along with analogies creates a book applicable to the business, consumer, and technical audience
*Describes the REAL security threats that you have to worry about, and more importantly, what to do about them

Text in English

Extra informatie:
Ingenaaid: paperback,kaft slap, 158 pagina's
Verschenen: maart 2007
Gewicht: 318 gram
Formaat: 229 x 178 x 25 mm
Elsevier Science Ltd gb

Winkler, Ira, Zen and the Art of Information Security
Prijs van Euro 30.95 voor Euro 29.40 
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